

There is no "right" way to do this...I've worked through several methods for creating brick/stone textures, each giving a unique combination of brick/block size, color, roughness, overall feel, etc.
For the purpose of this tutorial, I will keep things simple - the idea is to simply to gain exposure to the mechanics, which are relatively easy to grasp.
1. To start off, we'll need to create a new brush. To do this, right-click in the Brushes list, and select the New Brush option. A new brush should appear in the list, and the Bristles list should be empty.

2. In order to use the brush, we'll need to create a bristle. Select the rectangle drawing tool in the toolbar, and then draw a rectangle in the Brush Designer as such:

3. In the Color tab, well be changing the Fill property (making it active), and the base color.
